
public enum CollisionType {

	NONE     		( 0 ),
	ABOVE    		( 1 ),
	BELOW    		( 2 ),
	LEFT_OF      	( 3 ),
	RIGHT_OF 		( 4 ),
	COLLISION 		( 5 );
	 
	 int CollisionType;
	 
	 CollisionType( int type){
		 this.CollisionType= type;
	 }
	 int CollisionInt(){
		 return CollisionType;
	 }
}
